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A subscription is for one child, but sibling discounts are offered. If you buy a six-month subscription, the rate drops to $8.33 per month.
It would also work well in after-school programs or even in schools.įamilies can sign up for a free two-week trial before buying the monthly subscription of $12.95. Likewise, if a child is struggling, this game knows to offer the math concept in different ways, or, if necessary, to back off from a too-difficult concept and explore it again later.ĭreamBox Learning K-2 Math is great for any family who likes to use the computer for learning. If a child is very good at math, he or she will revel in the challenges presented. It's like having your own personal math tutor inside a game.īecause of this adaptive presentation, it is good for all kids in the targeted age range of 5 to 7. The game's ability to adjust on the fly to add more help, or skip over areas already mastered, is phenomenal.
The game will also e-mail parents with tips about how to reinforce math in everyday life.ĭreamBox Learning K-2 Math is a powerful learning experience because it is so personalized.
The Dashboard explains the goal of each curriculum module and shows how well the child is doing. They also earn certificates of achievement and coins that can be used to play separate carnival games.įor parents, the game provides a substantial "Dashboard" where they can review their child's progress. Kids are motivated to engage in the math activities because in doing so, they move the story along. If a child makes the number "5" by dragging one group of five connected counters instead of dragging one counter at a time five times, that child is further along in the curriculum and the game adjusts accordingly. The engine behind the game watches carefully to see how the child constructs these flashcards, and uses that information to present the next set of lessons. The game offers math counters (groups of little movable dots), which kids drag to a grid called a Tenframe. This game play is not about clicking the right answer, but rather about making the right answer.įor example, in one activity, kids will be asked to help build math flashcards. Not only does DreamBox Learning individualize a child's learning, but the math game play engages the child in building the correct solution, usually by using virtual math manipulatives. The game has 360 individual activities and there are more than a million paths a child can take. As they play, the game constantly accesses their math knowledge, gaming ability, need for hints and pace, and then presents a sequence of activities that is appropriate.
At any time, kids have a choice of several different activities to explore, with all directions spoken aloud. Kids enter this cartoon world by moving along a path that resembles a game board, with each space representing a math activity. Themes include dinosaurs, pirates, pets and pixies. Parents set up an account for their child by going to Thereafter, the child chooses an avatar from 36 possibilities and selects an adventure. And it is all online, with nothing to download. What makes this game unique is that it adjusts to the child's needs as he or she plays the game.